The rotation at this GCD tier feels very smooth to play. Tunings, Testings, and Findings for Dancer – indepth calculations that serve as a basis for DNC priorities and rotational decisions, Guide on gearing for savage prep and tomestone buy order. These feathers can be used for oGCD abilities called Fan Dance (150 potency single target) and Fan Dance II (100 potency in an AoE around you on multiple targets). This is a penta-melded set designed to carry you from level 80 to 90 when the time comes. This also includes a recommended tomestone item buy order. If you have any questions regarding DNC, there is a #dnc_questions channel there which is a great place to ask anything with regards to DNC! Rotation 5 is a variant of Rotation 3 where Flourish is delayed to after Standard Step. The more raid buffs that are stacked together like this, the greater the overall gains are for everyone in the party. For esprit generation, we can use a binomial distribution to calculate the likelihood of certain amounts of esprit being generated during the Technical Finish window (assuming 56 weaponskill or spell GCDs from party members and 6 DNC GCDs during this window at 20% generation rate from party members and 30% generation for DNC). Keep in mind when weaving Flourish, it will generate a Fan Dance III proc. The only exception to this is drifting Technical Step purposefully by 1 GCD after your opener for the second use the align Devilment with the oGCD of the Technical Finish (Devilment does not drift at all by doing this because it was delayed by 1 GCD in the opener). You DO continue to do auto attacks while dancing. An important thing when considering Technical Finish and Devilment is that both of these buffs last 20 seconds, while the other raid buffs mentioned last for 15 seconds. Let’s look at Determination for a second. Steps give buffs as well as AoE Damage, so use them whenever possible. The Balance A FFXIV Theorycrafting & Optimization Community. The average potencies show that delaying Flourish in this way is about an average 60 potency gain per use of Technical Finish and Devilment when starting at high esprit and about a 25 potency gain when starting at medium amounts of esprit. If overcapped esprit would occur, the expected amount of overcapped esprit would factor into the effective potency total by subtracting 53.4 potency per 10 esprit lost in this way (average value of 10 esprit compared to average GCD). Their primary damage stat is dexterity (DEX). Dancer is a ranged physical DPS job with low personal DPS but high contribution to others’ DPS using raid buffs. Why would they make balance changes in FF XI because FFXIV added a job? This guide goes over the fundamentals and job basics while also looking into advanced tips and tricks that experienced players may not know. Fight Guides; Job Guides; News; Patreon; Omega: Sigmascape V2.0 (Savage) Raid Strategy Guide; Lastly, MNK is the fastest job with a ~1.96s GCD. Now assuming we’re in a skill and gear vacuum (i.e. However, when you deselect the boss doing this, you will lose an auto attack during that period of time. Additionally, Wildfire is guaranteed to never crit nor DH, therefore this ability also will not get any value from Devilment. Because of this 1 second cooldown, it is difficult to double weave Ending with initiating Closed Position on a new partner because this delays the animation of initiating the new Closed Position causing a clip to your GCD. The base GCD is different for some skills. Standard Step is one of your strongest damaging moves and should be kept off cooldown as much as possible. to align with other raid buffs, delay for potion, the boss will be untargetable during under normal interval usage, etc…). I can't begin to explain how bad this game feels. seems dancer is DEF more indepth then what we thought. Having a faster GCD tier may allow you to gain an extra GCD before the Boss jumps or changes phase. right click the boss). Our Dancer L60 & Leveling Rotation guide should help you get into the basic meat of things!. Devilment does not coincide well with MNK’s own buffs (Riddle of Fire and Brotherhood are 90s cooldowns), but Devilment will coincide with these buffs under most normal potion windows. Some rotations will be better able to use excessive amounts of esprit due to the timing of the Flourish cast while some rotations may be forced to use Flourish GCD procs while capped on esprit because they would otherwise lose the proc. If this is the case, the only thing Skill Speed is actually providing for you is the damage% increase to your auto attacks (which makes it effectively 13% as good as Determination based on how much % of our damage comes from auto attacks). That means if we are at a 2.50 GCD tier, using Standard Step is equal to the same amount of time it takes to use 2 regular weaponskill GCDs. The Technical Step sequence looks like this: Because the time it takes to execute Technical Step, the 4 steps, and Technical Finish is a total of 7 seconds (1.5s for Technical Step, 1.0s x4 for the steps, 1.5s for Technical Finish = 7.0s), there is a natural 0.5 second gap period of time (because it’s 0.5 seconds short of 7.5 seconds which is the same as 3 GCDs worth of time) when at a 2.50 GCD tier between the end of a GCD and when Standard Step comes off cooldown during Technical Finish (if Standard Step has not drifted through out the fight). Let it be know that it wasn’t always that way. The only thing we really have control of in the Technical Finish window is the order in which we do Technical Step / Devilment / Flourish / Standard Step. It’s possible to generate 40 or less esprit, and it’s possible to generate 200+ esprit. Using Flourish when the Fan Dance III proc is already active is a loss of 200 potency. cactbot provides these modules: 1. raidboss: built-in timelines and triggers: 1. oopsyraidsy: mistake and death reporting 1. jobs: condensed gauges with buff and proc tracking 1. eureka: Eureka NM tracking map 1. fisher: Fishing cast time tracking 1. radar: hunt mob directions, puller notifications 1. dps: extra features for dps meters You will still have a chance to press the correct step, however, this misstep will delay your rotation by 1.0s. Altogether, that sequence (and timings) should look like this: Initiating Standard Step, both dance steps, and executing Standard Finish take up a total of 5.0s (this time is not influenced by skill speed at all, it will always be exactly 5.0s). potentially Saber Dance) before you must commit to only using the proc GCDs to ensure you don’t lose any. Despite doing low personal damage overall, DNC offers incredibly powerful burst damage in a 20 second window every 2 mins with its Technical Step and Devilment abilities. Fight Guides; Job Guides; News; Patreon; Guides. A table with all of the expected potency gains under Technical Finish and Devilment can be found here for the various combinations that were tested of different esprit generation rates, different feather generation rates, and different amounts of starting resources (esprit and feathers). However, there is a lot of variation possible for how much esprit you generate during this window. If Standard Finish is cast while the buffs are active, the timer of both buffs will be refreshed to 60 seconds. Additionally, weapon damage can be increased by obtaining a higher ilvl weapon, and will more often than not be a DPS increase for DNC. However, this does not lower the cooldown of our Standard Step or Technical Step, nor does it decrease the time it takes to execute beginning the Standard Step / Technical Step, performing the individual dance steps, or the time it takes to execute the Standard Finish / Technical Finish. Check the About page for information and thank yous! When using a macro like this, you do not want to double weave. Theoretically, you can use Fan Dance and then wait to see whether Fan Dance III procs and if it doesn’t proc use Fan Dance again as your second oGCD. For the most part, Dance Partner Swapping should only be done in high end environments such as optimized speed kills. Therefore, when looking at obtainable options from melding combinations, the maximum expected damage was calculated for 2067 DET and 2762 DH (42.0 % DET / 58.0 % DH) which is the stats for current BiS for DNC as of patch 5.25. This will greatly increase esprit generation and. Oct 20th 2020 Added all new items from Patch 5.35! This is important when considering downtime of fights, or portions where the Boss is untargetable. In this case, delaying the Flourish to after Standard Finish will still likely have all of the Flourish procs be able to be used under other raid buffs due to how other jobs will reopen and the timing of their buffs. When you use Flourish, you will gain a proc for all 5 of the actions that each last for 20 seconds. Since this is a role action, it can be used during a dance if need be. During Technical Finish, the other 6 party members who do not have the Standard Finish buff will gain an esprit generation buff for 20 seconds. You have a 50% chance to earn a feather upon successfully landing a hit with any of your proc GCDs (Reverse Cascade and Fountainfall for single target GCDs, Rising Windmill and Bloodshower for AoE GCDs). Generally speaking, the gain in this extra GCD is not worth the loss of the Crit, DH, or Determination stats you could have in place of the Skill Speed. Additionally, you may have 2 players with similar gear, but one performs exceptionally better at their job than the other. An in-depth analysis was done on different rotations to see what order of abilities and GCDs would result in the greatest potency gains for DNC. If the Fan Dance III procs on the last oGCD of the GCD before you use Flourish, you can double weave the Fan Dance III → Flourish in that order. 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