Has great SA, good HA and decent ORG. Artillery has to be limited to support companies, and/or provided by motorized/tank variants. If you are a new player looking to learn the mechanics of the game, a well-seasoned player looking to make gameplay more interesting, or simply a someone looking to find how to to spawn units in Hearts of Iron, you've come to the right place. While HoI IVhas dedicated mechanics and systems for fighting in the air as well as at sea, at its heart (… of iron?) Unique increased max entrenchment, useful when defending and have an entrenchment company in your division. I would put at 1941 onwards. Arguably the most important part of an HOI4 military, most of the game’s combat mechanics revolve around divisions slugging it out with their evil counterparts on the opposing side. The most distinguishing feature between any two divisions is their makeup in the Division Designer. A division is 1 basic unit depicted on the map during gameplay. AA does not require Tungsten to make, so it may be a budget AT option for minor countries. For example, Italy ("Divisione Celere" template) and the Soviet Union ("Mekhanizirovaniy Korpus" template) are both in this situation. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Reconnaissance (REC): A recon company provides a speed bonus on most terrain and a reconnaissance points bonus to the commander that increases the chance to counter the tactic chosen by the enemy for a day of combat. L'aire de combat détermine aussi combien de divisions peuvent se battre en même temps. What does it all mean? Hoi4 best light tank division template » Hoi4 best light tank division template From an XP perspective, however, each soldier is worth more XP in a smaller division. This is perhaps the single most important stat. Good starter division, but is completely outclassed by 40 width divisions in almost every situation. If you want anything more than the 4 km/h of an Infantry Batallion, you have to limit yourself to a combination of Tank and Mobile Battalions that suits your needs. * Spain-8 infantry, 1 artillery, 1 anti-air or anti-tank. Crusader Kings 2 Arsenal of Democracy Europa Universalis 2 Europa Universalis 3 Europa Universalis: Rome Hearts of Iron 2 Hearts of Iron 3 Steel Division Tyranny … Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). Of course, you can build 40 width inf/art or mobile inf/tanks but you will have to micromanage each division. Because soft attack is a relatively rare resource to add to divisions (as well as breakthrough), battles are usually determined by the Defense stat and the total organization in play. For example, the tier 2 towed AA has enough Piercing to negate the Armor value of tier 1 medium tanks. Since divisions travel at the speed of the slowest unit, it makes sense to try to make all the brigades in a division travel at the same speed. These could be things like marine or paratroop divisions, etc. Find below an updated list of all Hearts of Iron IV console commands, these are commonly referred to as cheat codes.. If there are multiple bonuses of different types they all stack together additively. Hoi4 7 infantry and 2 artillery battalions good starter division but is completely outclassed by 40 width divisions in almost every situation hearts of iron 4 german motorized division historical template 1942 above is my heavy tank division for canada as you can see it a monster just smashing through enemy lines where 20 width wouldn t. Mixed Armor Division: Please note, this guide is not for the German Empir… Damage is two times more frequently dealt to organization instead of HP (which is additive), and defense is often easy to stack up for land units anyways. Another possibility might be a regular infantry division that has already gained a high experience level on its own. - Heavy tanks have a lot of armor and breakthrough. Second, 10% less XP is lost from combat losses. So, it can be worth adding them to a small number of elite divisions. 2745. In this video I detail why 40 combat width is the optimal layout for you division designs. Most Hearts of Iron IV players will agree that Germany is one of the most thrilling nations to play due to its unique national focus tree and advantages it gets in comparison to neighbouring states. Engineers also increase division defence and soft attack, but not as much as an infantry battalion. thehoi4master. Given that the base planning speed is 2% per day, a 1936 Signal Company will add 20% to the 2% daily planning, and thus save 4 days to reach the standard 50 % bonus (II:5 days; III: 7 days; IV: 8 days). For example, Commonwealth countries like Canada who get tank equipment researched in 1936 (shared with them by UK), though they have no armored divisions then. This allows reliability improvements to equipment that normally cannot be upgraded. Honestly, templates for divisions haven't changed much. They also provide an entrenchment bonus on top of that. This is guide is a collection of basic and advanced templates. Sum of: The most distinguishing feature between any two divisions is their makeup in the Division Designer. This means there is a 50% chance that a division will have reinforced the battle within 35 hours. You do 50% more organization damage when you overpower their penetration. 30% of the armor value is determined by the single highest armor battalion, so throw in a single very high armor battalion for that. This speed bonus does not increase with upgrades. Line may be swapped or removed within the new regiment kph is well-matched by combat battalions marching at kph. 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